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2.5d Toolkit Apr 2026

Convert mouse click to 2.5D grid cell:

Or use Unity's (Project Settings → Graphics → Set 2.5D Sorting Axis to (0,1,0) ). 3. Parallax Backgrounds Create a parallax layer controller: 2.5d toolkit

For trees, particles, or UI labels:

Vector3 GetGridPosition(Vector3 worldPos) float tileSize = 1f; float x = (worldPos.x / tileSize + worldPos.z / tileSize) / 2; float z = (worldPos.z / tileSize - worldPos.x / tileSize) / 2; return new Vector3(Mathf.Round(x), 0, Mathf.Round(z)); Convert mouse click to 2

// Simple Y-axis sorting void Update() spriteRenderer.sortingOrder = (int)(-transform.position.y * 100); return new Vector3(Mathf.Round(x)