// ---- Crosshair (Static, highly visible) ---- cl_crosshair_color "0 255 0" // Bright green (or "255 0 0" for red). cl_crosshair_size "auto" // Or "small" / "medium". Small is best for precision. cl_crosshair_translucent "0" // 0 = solid, 1 = see-through (distracting). cl_crosshair_thickness "0.5" // 0.5–1.0. Thicker = easier to see.
sensitivity to verify your setting.
// ---- Sound (Helps reaction time) ---- volume "0.5" // Adjust. hisound "1" // High quality sound. s_a3d "0" // Disable 3D (can cause lag). s_eax "0"
// ---- Graphics for clarity (Less distraction = better aim) --- gl_texturemode "gl_linear" // Sharp textures. gl_picmip "0" // 0 = high detail, 1–2 = blurry but more FPS. brightness "3" // Max brightness (see enemies in dark corners). gamma "3" // Adjust to your monitor. fps_max "101" // Stable FPS (if 100 Hz monitor) or 150+.
// ---- Key binds for aim practice ---- bind "F3" "cl_crosshair_size small" bind "F4" "cl_crosshair_size medium" bind "F5" "cl_crosshair_color 0 255 0" // Green bind "F6" "cl_crosshair_color 255 0 0" // Red bind "F7" "cl_crosshair_color 255 255 0" // Yellow
// ---- Crosshair (Static, highly visible) ---- cl_crosshair_color "0 255 0" // Bright green (or "255 0 0" for red). cl_crosshair_size "auto" // Or "small" / "medium". Small is best for precision. cl_crosshair_translucent "0" // 0 = solid, 1 = see-through (distracting). cl_crosshair_thickness "0.5" // 0.5–1.0. Thicker = easier to see.
sensitivity to verify your setting.
// ---- Sound (Helps reaction time) ---- volume "0.5" // Adjust. hisound "1" // High quality sound. s_a3d "0" // Disable 3D (can cause lag). s_eax "0"
// ---- Graphics for clarity (Less distraction = better aim) --- gl_texturemode "gl_linear" // Sharp textures. gl_picmip "0" // 0 = high detail, 1–2 = blurry but more FPS. brightness "3" // Max brightness (see enemies in dark corners). gamma "3" // Adjust to your monitor. fps_max "101" // Stable FPS (if 100 Hz monitor) or 150+.
// ---- Key binds for aim practice ---- bind "F3" "cl_crosshair_size small" bind "F4" "cl_crosshair_size medium" bind "F5" "cl_crosshair_color 0 255 0" // Green bind "F6" "cl_crosshair_color 255 0 0" // Red bind "F7" "cl_crosshair_color 255 255 0" // Yellow