Cgmasters Creative Shrimp --u2013 Hard Surface Modeling: In Blender 2.8 Update
The (edge flow, bevel logic, boolean strategy) are engine‑agnostic. They’ll work in 3.x, 4.0, and beyond.
So today, we’re officially rolling out the — a complete refresh of the course’s core chapters, assets, and workflows. If you already own the course: Log into your CGMasters account and re-download the new files. This update is 100% free . Why an Update Now? Two reasons.
But Blender doesn’t stand still. And neither do we. The (edge flow, bevel logic, boolean strategy) are
The Big Update: Hard Surface Modeling in Blender 2.8 – What’s New, What’s Faster, What’s Next
But hold on. This one’s different.
Using Blender’s (Solidify, Bevel, Weighted Normal) plus vertex groups , we built a reusable panel system. Add panel lines, vents, or armor plates without ever committing to geometry.
You asked for it. Over 1,200 students told us: “Great course, but can you re-record the booleans section? Can you show more non-destructive workflows?†If you already own the course: Log into
We include in the new .blend resource pack. Updated Assets & Resources The original course came with a good toolkit. The updated version includes:
Blender 2.8 isn’t “new†anymore. It’s mature. The add-ons we rely on (Hard Ops, BoxCutter, Mesh Machine) have evolved. Keyboard shortcuts have settled. We wanted to reflect that stability. Two reasons
So go grab the update. Open Blender. And model something that would have made you proud a year ago.

