Welcome to the debug menu. Don’t tell the developers we sent you.
Let’s be real for a second. When we first saw real-time voxel destruction—buildings collapsing grain by grain, terrain melting under a barrage of shells, or tunnels carving through a mountain in real-time—we all thought the same thing: “This is the future of sandbox mayhem.”
The Vanilla Rule: Explosions affect a spherical radius. Damage falls off over distance. The Cheat: voxel_chain_reaction 500 (then hit a single voxel with a pebble)
Forget bullets. Turn your mining laser into a paintbrush of chaos . With this script, you don't destroy voxels; you redefine them on impact. Hit a wooden door—it turns into liquid water voxels and floods the hallway. Hit a steel support beam—it turns into "jelly" physics, wobbling and stretching before snapping. The most broken combination? Map "material = antimatter" to your reload key. Any voxel you touch becomes a volatile annihilator that detonates on contact with normal matter. Carve a tunnel by deleting reality itself. Build a castle, then walk through it turning the bricks to "gas" voxels behind you. You’re not a player anymore. You’re a demigod of the periodic table. cheat codes in voxel destruction physics
The Vanilla Rule: You can only destroy voxels you have line-of-sight or explosion-radius to. The Cheat: noclip_destruction 1 (combine with render_voxel_ghosts 1 )
P.S. If you accidentally delete the ground, just type respawn_planet and pretend it didn't happen. We’ve all been there.
The Vanilla Rule: Wood is wood. Stone is stone. They break differently. The Cheat: bind_mouse1 "paint_voxel material = explosive" Welcome to the debug menu
The Vanilla Rule: Break a support voxel, and everything above it crumbles according to stress and gravity. The Cheat: toggle_structural_integrity 0
So go ahead. Break the rules. Crash the framerate. Turn your GPU into a space heater. Because in a world where everything can crumble, the only real limit isn't the physics—it's whether you remembered to save first.
This is the "butterfly effect" code. Normally, destruction is local. With this active, every destroyed voxel has a 500% chance to transfer its kinetic energy to the next identical material type within a 3-voxel radius. You don't blow up a wall. You create a propagation wave . Hit a single dirt block in a mountain range, and watch a seismic fracture race through the entire formation at the speed of sound. Hit the corner of a concrete bunker, and a white-hot line of disintegration will follow the rebar voxels like veins of lightning. The cheat turns your weapon into a "seed" for a beautiful, catastrophic fractal. Warning: Do not use this near bases made of a single material type. Turn your mining laser into a paintbrush of chaos
The Vanilla Rule: Destroyed voxels are gone. They despawn or turn into debris. The Cheat: history_buffer_load 0.5 (half-second rollback)
What happens next is pure chaos theory. Suddenly, every voxel acts as if it’s frozen in time. You can carve out the entire bottom layer of a skyscraper and it will float there, a perfect digital sculpture defying physics. But here’s the secret: the stress data isn’t gone, it’s just suppressed. The moment you toggle integrity back on? It doesn’t just collapse. It shatters —every single unsupported voxel calculates its trajectory simultaneously. It’s not a demolition; it’s a detonation of 50,000 independent fragments. Use this to build floating fortresses, then delete the cheat mid-air for the most satisfying lag spike of your life.