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Deus Ex- Mankind Divided -2016- -

Good luck, Agent Jensen.

| Augmentation | Why Early? | |--------------|-------------| | | Unlocks doors, safes, computers. More XP, loot, shortcuts. | | High Jump (Legs) | Accesses rooftops, vents, alternate paths. | | Icarus Dash (Torso) | Silent, short-range teleport. Bypasses lasers/tripwires. | | Smart Vision (Eyes) | See enemies through walls. Invaluable for stealth. | | Rebreather (Cranium) | Poison gas areas contain great loot. |

1. Introduction & Core Philosophy Deus Ex: Mankind Divided is an immersive sim that rewards creativity, exploration, and patience. You play as Adam Jensen, an augmented Interpol agent, two years after the "Aug Incident" that drove mechanically augmented people insane. The world is now deeply divided between "Naturals" and "Augs."

SVP notez : Cette page d’aide n’est pas pour la dernière version d’Enterprise Architect. La dernière aide peut être trouvée ici.

Good luck, Agent Jensen.

| Augmentation | Why Early? | |--------------|-------------| | | Unlocks doors, safes, computers. More XP, loot, shortcuts. | | High Jump (Legs) | Accesses rooftops, vents, alternate paths. | | Icarus Dash (Torso) | Silent, short-range teleport. Bypasses lasers/tripwires. | | Smart Vision (Eyes) | See enemies through walls. Invaluable for stealth. | | Rebreather (Cranium) | Poison gas areas contain great loot. |

1. Introduction & Core Philosophy Deus Ex: Mankind Divided is an immersive sim that rewards creativity, exploration, and patience. You play as Adam Jensen, an augmented Interpol agent, two years after the "Aug Incident" that drove mechanically augmented people insane. The world is now deeply divided between "Naturals" and "Augs."