Fireworks Logo

Latest Shorts...

  • Ecut Plugin -

    [ECUT_Section("Performance")] [ECUT_FloatSlider("Time Scale", 0, 2)] public float timeScale = 1f;

    Here’s a practical, ready-to-use outline for an (e.g., for Unity, Unreal, or similar engine) that helps developers assemble useful content like debug menus, performance tools, or cheat panels. ECUT Plugin – “Content Assembler” Module Purpose: Quickly build useful in-game content panels for debugging, testing, or administration. 1. Core Features | Feature | Description | |--------|-------------| | Dynamic UI Builder | Auto-generate UI from attributes (e.g., [ECUT_Button] ). | | Variable Watcher | Real-time display & modification of game variables. | | Command Console | Run custom console commands with autocomplete. | | Scene Teleporter | Jump between scenes/levels with preconditions. | | Time Controls | Pause, slow-mo, speed-up game time. | | Spawner Tool | Spawn prefabs/actors on demand. | | Log Viewer | Filter & color-code logs, export to file. | | Stats Graph | FPS, memory, draw calls (real-time graph). | 2. Implementation Skeleton (C# example for Unity) using UnityEngine; using ECUT; public class ContentAssembler : MonoBehaviour ecut plugin

    [ECUT_Section("Cheats")] [ECUT_Button("Add Health")] void HealPlayer() / ... / [ECUT_Button("Kill All Enemies")] void ClearEnemies() / ... / | | Scene Teleporter | Jump between scenes/levels

  • Male Gaze: Heavenly Creatures (The)
  • Loves Me... Loves Me Not
  • Silence = Death
  • Souvenir
  • Touch Me With Your Eyes
  • One Day This Kid
  • Hold Still
  • If I’m Here It Is By Mystery
  • Second Time Around (The)
  • Sleazy Tiger
  • Two Black Boys in Paradise
  • Lisbon
  • Sweetheart
  • Blackout
  • Star Crosswalked
  • Buddy Boy
  • Hammer of Witches (The)
  • My Boy
  • Shattered
  • California Highway 99
  • Rose Colored
  • Canyon Chorus
  • Nature of Us (The)
  • Bench (The)
  • Juliette
  • Dressmaker (The)
  • Hete Roy
  • Renew
  • Plombier (Le)
  • Prism
  • Take My Hand
  • Where Colours Come From
  • Kystgaarden
  • Simmer
  • Bram
  • Good Farmer and the Failed Son (The)
  • Cobalto
  • Pedro Had a Horse
  • Monte

[ECUT_Section("Performance")] [ECUT_FloatSlider("Time Scale", 0, 2)] public float timeScale = 1f;

Here’s a practical, ready-to-use outline for an (e.g., for Unity, Unreal, or similar engine) that helps developers assemble useful content like debug menus, performance tools, or cheat panels. ECUT Plugin – “Content Assembler” Module Purpose: Quickly build useful in-game content panels for debugging, testing, or administration. 1. Core Features | Feature | Description | |--------|-------------| | Dynamic UI Builder | Auto-generate UI from attributes (e.g., [ECUT_Button] ). | | Variable Watcher | Real-time display & modification of game variables. | | Command Console | Run custom console commands with autocomplete. | | Scene Teleporter | Jump between scenes/levels with preconditions. | | Time Controls | Pause, slow-mo, speed-up game time. | | Spawner Tool | Spawn prefabs/actors on demand. | | Log Viewer | Filter & color-code logs, export to file. | | Stats Graph | FPS, memory, draw calls (real-time graph). | 2. Implementation Skeleton (C# example for Unity) using UnityEngine; using ECUT; public class ContentAssembler : MonoBehaviour

[ECUT_Section("Cheats")] [ECUT_Button("Add Health")] void HealPlayer() / ... / [ECUT_Button("Kill All Enemies")] void ClearEnemies() / ... /