[Header("Vehicle Settings")] public float baseSpeed = 20f; public float maxSpeed = 60f; public float acceleration = 5f; public float turnSpeed = 100f;
if (isRacing) raceTimer += Time.deltaTime; UpdateTimerDisplay(); extreme race game unity
if (isDrifting) // Increase drift boost based on drift duration float driftTime = Time.time - driftStartTime; float boostBonus = Mathf.Min(driftTime * driftBoostAmount, maxSpeed * 0.2f); currentSpeed += boostBonus * Time.deltaTime; currentSpeed = Mathf.Clamp(currentSpeed, baseSpeed, maxSpeed + boostBonus); public float maxSpeed = 60f
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