Fe Owner Amp- | Head Admin Ranker Script-

for rank, value in pairs(Ranks) do if value == current - 1 then prevRank = rank break end end

-- Demote player function Ranker.Demote(executor, target) if not Ranker.IsOwner(executor) and not Ranker.IsHeadAdmin(executor) then return false end

-- Check if player is Head Admin or above function Ranker.IsHeadAdmin(player) local rank = Ranker.GetPlayerRank(player) return rank >= Ranks["Head Admin"] end

if prevRank then Ranker.SetRank(executor, target, prevRank) return true end return false end FE Owner amp- Head Admin Ranker Script-

if not Ranks[rankName] then return false end

-- Get player's current rank function Ranker.GetPlayerRank(player) local data = player:GetAttribute("AdminRank") return data and Ranks[data] or Ranks["Default"] end

local current = Ranker.GetPlayerRank(target) local prevRank = nil for rank, value in pairs(Ranks) do if value

remote.OnServerEvent:Connect(function(player, command, args) if Ranker.IsOwner(player) or Ranker.IsHeadAdmin(player) then -- Execute command logic if command == "rank" then local target = game.Players:FindFirstChild(args[1]) if target then Ranker.SetRank(player, target, args[2]) end end end end)

-- Set player rank (Owner/Head Admin only) function Ranker.SetRank(executor, target, rankName) if not Ranker.IsOwner(executor) and not Ranker.IsHeadAdmin(executor) then warn("Permission denied") return false end

local current = Ranker.GetPlayerRank(target) local nextRank = nil FE Owner amp- Head Admin Ranker Script-

-- Check if player is owner function Ranker.IsOwner(player) return player.UserId == OwnerId end

-- Promote player function Ranker.Promote(executor, target) if not Ranker.IsOwner(executor) and not Ranker.IsHeadAdmin(executor) then return false end

if nextRank then Ranker.SetRank(executor, target, nextRank) return true end return false end