Gameprocesswatcher.cpp Today

template<typename T> bool readValue(uintptr_t address, T& value) const return readMemory(address, &value, sizeof(T));

bool GameProcessWatcher::isProcessRunning() const PROCESS_TERMINATE, FALSE, m_processId); if (hProcess == nullptr) return false; DWORD exitCode; bool isRunning = (GetExitCodeProcess(hProcess, &exitCode) && exitCode == STILL_ACTIVE); CloseHandle(hProcess); return isRunning;

#pragma once #include <string> #include <thread> #include <mutex> #include <functional> #include <vector> #include <windows.h> gameprocesswatcher.cpp

class GameProcessWatcher public: GameProcessWatcher(); ~GameProcessWatcher();

// Memory operations bool readMemory(uintptr_t address, void* buffer, size_t size) const; bool writeMemory(uintptr_t address, const void* buffer, size_t size) const; bool readValue(uintptr_t address

bool GameProcessWatcher::openProcessById(DWORD processId) PROCESS_VM_WRITE

bool GameProcessWatcher::setProcessById(DWORD processId) std::lock_guard<std::mutex> lock(m_mutex); return openProcessById(processId); T& value) const return readMemory(address

// Error handling std::string getLastError() const;