Heroes Battlegrounds Script ✦ Fast
void Update() { float distanceToPlayer = Vector3.Distance(transform.position, player.position);
using System.Collections; using System.Collections.Generic; using UnityEngine; Heroes Battlegrounds Script
using UnityEngine;
private void Update() { // Movement Input float horizontal = Input.GetAxis("Horizontal"); float vertical = Input.GetAxis("Vertical"); void Update() { float distanceToPlayer = Vector3