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Heroes Battlegrounds Script ✦ Fast

void Update() { float distanceToPlayer = Vector3.Distance(transform.position, player.position);

using System.Collections; using System.Collections.Generic; using UnityEngine; Heroes Battlegrounds Script

using UnityEngine;

private void Update() { // Movement Input float horizontal = Input.GetAxis("Horizontal"); float vertical = Input.GetAxis("Vertical"); void Update() { float distanceToPlayer = Vector3

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