// Feature: Load game state public String loadGameState(String gameId) return prefs.getString(gameId + "_state", null);
// Feature: High scores public void saveHighScore(String gameId, int score) int currentHigh = prefs.getInt(gameId + "_highscore", 0); if (score > currentHigh) prefs.edit().putInt(gameId + "_highscore", score).apply();
public int getHighScore(String gameId) return prefs.getInt(gameId + "_highscore", 0);
// GameView.java public class GameView extends SurfaceView implements Runnable private Thread gameThread = null; private SurfaceHolder holder; private volatile boolean playing = false; private int screenWidth, screenHeight; private float playerX = 100; private float playerY = 100; private int score = 0; public GameView(Context context) super(context); holder = getHolder();
// GameScreen.java public class GameScreen implements Screen private OrthographicCamera camera; private SpriteBatch batch; private Texture playerTexture; private Vector2 playerPosition;
// Feature: Save game state public void saveGameState(String gameId, String state) SharedPreferences.Editor editor = prefs.edit(); editor.putString(gameId + "_state", state); editor.putLong(gameId + "_timestamp", System.currentTimeMillis()); editor.apply();