Mre Sdk ❲5000+ PREMIUM❳
void mre_set_timer(int ms, int timer_id) printf("[MRE] Timer %d set for %d ms\n", timer_id, ms);
int mre_get_screen_width(void) return screen_w; int mre_get_screen_height(void) return screen_h;
void mre_init(void) printf("[MRE] Initialized\n"); mre_display_set_background(RGB(255,255,255));
void mre_play_sound(int freq, int duration_ms) printf("[MRE] Play tone %d Hz for %d ms\n", freq, duration_ms); mre sdk
void mre_draw_rect(int x, int y, int w, int h, DWORD color, BOOL fill) printf("[MRE] Draw rect (%d,%d,%d,%d) %s %06X\n", x, y, w, h, fill ? "fill" : "border", color);
void mre_display_set_background(DWORD color) bg_color = color; printf("[MRE] BG color = %06X\n", color);
// Events typedef enum MRE_EVENT_KEY_PRESS, MRE_EVENT_KEY_RELEASE, MRE_EVENT_TIMER, MRE_EVENT_PEN_DOWN, MRE_EVENT_PEN_UP, MRE_EVENT_PEN_MOVE MRE_EVENT; void mre_set_timer(int ms
void mre_kill_timer(int timer_id) printf("[MRE] Timer %d killed\n", timer_id);
void mre_draw_text(const char* text, int x, int y, DWORD color) // Simulate text drawing printf("[MRE] Draw text '%s' at (%d,%d) color %06X\n", text, x, y, color);
Below is a in C (common for MRE SDKs): 1. Basic MRE Application Structure // main.c #include "mre.h" // Application entry point void mre_app_entry(void) int mre_get_screen_width(void) return screen_w
mre_init(); mre_display_set_background(RGB(255, 255, 255)); mre_draw_text("Hello MRE!", 10, 10, RGB(0, 0, 0)); mre_update_display();
// Main loop simulation int main(void) mre_app_entry();
#ifndef __MRE_H__ #define __MRE_H__ #include <stdint.h>
void mre_exit(void) running = 0; printf("[MRE] Exiting\n");
switch(event)