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def is_alive(self): return self.health > 0
class LabyrinthMission: def __init__(self): self.player = Player() self.clones = [] self.max_clones = 3
def move(self, direction): # Implement movement pass
def is_alive(self): return self.health > 0
class LabyrinthMission: def __init__(self): self.player = Player() self.clones = [] self.max_clones = 3
def move(self, direction): # Implement movement pass