Occupy Mars: The Game

Imagine complex high-integrity components, without joints or welds, from design to finished product in a matter of weeks. Proxima combines Powder Metallurgy (PM) and Hot Isostatic Pressing (HIP) to realise this possibility, creating near-net-shaped parts without the need for bespoke tooling. The result is a reduction in costs, resources and lead times whilst maximising design flexibility.

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Proxima combines Powder Metallurgy and Hot Isostatic Processing (PM-HIP) to manufacture high-integrity components.

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Occupy Mars: The Game

And then a dust storm destroys your comms dish. Back to work, astronaut. Occupy Mars: The Game is available now on PC via Steam Early Access.

Leaks aren’t just visual effects; they are physics objects. If a micrometeoroid punctures your habitat, you don’t just hit a "repair" button. You suit up, go outside, find the specific crack, weld it shut, and then go back inside to repressurize the room. Fail to weld it properly? The room stays a vacuum. Take your helmet off too early? The game helpfully reminds you that your brain is now boiling. Occupy Mars The Game

This is a game for the spreadsheet crowd. The people who find joy in optimizing a thermal regulation algorithm. The players who celebrate not the launch of a rocket, but the fact that a valve didn’t freeze shut for the fifth night in a row. And then a dust storm destroys your comms dish

Developed by , Occupy Mars isn't trying to be the next Starfield . It’s not about alien archaeology or FTL travel. It is, quite simply, the most anxiety-inducing, duct-tape-and-a-prayer engineering simulator this side of Kerbal Space Program . The Gospel of Realism Where other survival games let you punch a tree to make an axe, Occupy Mars makes you read a manual. The game is obsessed with the "plumbing layer" of space exploration. Leaks aren’t just visual effects; they are physics objects

The tech tree is a love letter to mechanical engineers. You start with basic 3D-printed tools and eventually work your way up to automated drilling rigs and rover garages. But every upgrade comes with a catch: more power consumption, more maintenance, and more pipes that can freeze. Visually, Occupy Mars leans into the stark beauty of the real planet. The sky is a pale butterscotch. The ground is a deep, bloody ochre. There is no music in the traditional sense—only the low hum of your life support system and the haunting whistle of thin wind across the regolith.

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