- Op - Player Kick Ban Panel Gui Script - Fe Ki... -
remote.OnServerEvent:Connect(function(executor, action, targetName, reason) -- Admin check (server-side for security) local isAdmin = executor:FindFirstChild("Admin") and executor.Admin.Value == true if not isAdmin then return end
-- Server Script: ServerScriptService.KickBanHandler local remote = game.ReplicatedStorage:FindFirstChild("KickBanRemote") if not remote then warn("Missing KickBanRemote in ReplicatedStorage") return end - OP - Player Kick Ban Panel GUI Script - FE Ki...
local function getPlayerByName(name) for _, plr in ipairs(game.Players:GetPlayers()) do if plr.Name:lower() == name:lower() then return plr end end return nil end remote
if action == "Kick" then local kickMsg = string.format("Kicked by %s. Reason: %s", executor.Name, reason) target:Kick(kickMsg) elseif action == "Ban" then -- Ban logic bannedPlayers[target.UserId] = true local banMsg = string.format("Banned by %s. Reason: %s", executor.Name, reason) target:Kick(banMsg) end end) - OP - Player Kick Ban Panel GUI Script - FE Ki...
-- Simple ban table (use DataStore for real games) local bannedPlayers = {}
closeBtn.MouseButton1Click:Connect(function() gui.Enabled = false end) Create a RemoteEvent in ReplicatedStorage named KickBanRemote . 4. Server Script (in ServerScriptService) This handles the actual kick/ban logic and respects FE.