Renderman Blockland Apr 2026
EnableDoF = 1 DoF_FocusDistance = 0.6 DoF_BlurAmount = 1.5
Before diving in, it's important to set expectations: (development stopped ~2014, sold to new owners who did little, then effectively abandoned). RenderMan for Blockland is not an official Pixar product. Instead, it refers to community-created shader and lighting overhauls that mimic Pixar's RenderMan’s aesthetic — specifically, global illumination, ray-traced reflections, and soft shadows. renderman blockland
EnableBloom = 1 Bloom_Threshold = 0.8 ; Luminance cutoff Bloom_Intensity = 0.35 EnableDoF = 1 DoF_FocusDistance = 0
[Performance] SSAO_SampleCount = 12 ; lower = faster (8–16 typical) DoF_SampleCount = 16 renderman blockland