Roblox Toy Defense Script Apr 2026

-- Initialization game.ReplicatedStorage:WaitForChild("DamageDealer")

-- Tower Class local Tower = {} Tower.__index = Tower

Players.PlayerAdded:Connect(onPlayerAdded) Roblox Toy Defense Script

-- Networking (Simplified) local function NetworkEnemySpawn() while wait(CONFIG.EnemySpawnRate) do spawnEnemy() end end

function Enemy:move(dt) local targetPosition = enemyPath:GetPointAlongPath(self.Model.Position, 1) local direction = (targetPosition - self.Model.Position).Unit self.Model.Position = self.Model.Position + direction * self.Speed * dt end -- Initialization game

function Tower.new(position) local tower = {} setmetatable(tower, Tower) tower.Model = Instance.new("Part") tower.Model.Position = position tower.Model.Anchored = true tower.Model.BrickColor = BrickColor.new("Blue") tower.Model.Parent = towerFolder tower.Range = 10 tower.Damage = 10 return tower end

function Tower:shoot(target) -- Simple shooting mechanic, can be improved local bullet = Instance.new("Part") bullet.Position = self.Model.Position bullet.Velocity = (target.Position - self.Model.Position).Unit * 20 bullet.Parent = ReplicatedStorage local damageDealer = ReplicatedStorage:WaitForChild("DamageDealer") damageDealer:Clone().Parent = bullet end Roblox Toy Defense Script

local damageDealer = Instance.new("Script") damageDealer.Name = "DamageDealer" damageDealer.Source = [[ script.Parent.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Health") then hit.Parent.Health = hit.Parent.Health - 10 script.Parent:Destroy() end end) ]]

while wait() do coins = coins + 1 coinsText.Text = "Coins: " .. coins end end