All Endings | Shiny Days
Playful, energetic. 6. Harem Ending Conditions: Max affection with Kokoro, Sana, Aoi, Kotonoha, and Sekai simultaneously; make very specific choices at the festival.
Psychological horror, no gore. 8. Bad Ending – Sekai’s Revenge Conditions: Promise Sekai something serious, then publicly choose another girl (especially Kokoro or Kotonoha).
Kotonoha snaps. She corners Makoto on the beach, but instead of killing him ( School Days style), she threatens to drown herself unless he swears loyalty. Makoto complies, trapped in a fearful relationship. shiny days all endings
Pure love, healing. 5. Sekai Saionji Ending Conditions: High Sekai affection; befriend but don’t romance Kotonoha; choose Sekai during the festival.
A new short epilogue where Makoto reflects on all possible relationships. He decides to pursue Kokoro seriously, but the ending implies he will meet all heroines again in different timelines. Meta-commentary on visual novel routes. Playful, energetic
Here’s a structured report on all the endings in Shiny Days (the 2012 visual novel by Overflow / 0verflow, part of the School Days franchise). Game: Shiny Days (JP: シャイニーデイズ) Developer: Overflow / 0verflow Release: 2012 (PC), 2016 (PS Vita) Type: Eroge / Visual novel Relation: Parallel story to Summer Days , focusing on a different route and new characters. Endings Overview Shiny Days features multiple endings determined by player choices (affection points, event triggers, relationship flags). Endings are grouped by the main heroine the protagonist (Makoto Ito) ends up with, plus special bad endings and harem/violent conclusions. Note: Unlike School Days , this game has no "Nice Boat" murder ending (though some bad endings are dark). It focuses more on romance/comedy with occasional yandere or tragic turns. 1. Kokoro Kikura Ending (True/Cannon-ish) Conditions: High affection with Kokoro; choose her during key swimsuit shopping and festival events; avoid making other girls jealous.
Sekai reveals she recorded their intimate moments and threatens to expose him. Makoto’s social life is ruined. No physical violence, but social death. Psychological horror, no gore
Makoto sincerely dates Kokoro. They confess at the seaside. Epilogue shows them as a couple, with Kokoro becoming more open and less tsundere.
Manipulative, cold. 9. Makoto Alone / Friendzone Ending Conditions: Fail to raise any girl’s affection high enough; spend time alone or with male friends (e.g., Taisuke).
Makoto falls for the gentle, hardworking Aoi. They start dating, and she opens up about her past (orphanage, strict upbringing).