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Software Rendering Doesn: 39-t Support Drawrendernode

<activity android:hardwareAccelerated="true" /> (though usually not needed):

override fun onDraw(canvas: Canvas) if (canvas.isHardwareAccelerated) // Safe to use RenderNode-related drawing else // Fallback to software-safe drawing drawFallback(canvas)

If you override onDraw(Canvas) , check if the Canvas is hardware accelerated before using advanced operations: software rendering doesn 39-t support drawrendernode

Force-disable hardware acceleration for a specific view to reproduce the error:

// Avoid this view.setDrawingCacheEnabled(true) val bitmap = view.drawingCache // Instead use PixelCopy API (Android O+) if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) PixelCopy.request(view, bitmap, ...) The error occurs when your app tries to

if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB) setLayerType(View.LAYER_TYPE_HARDWARE, null)

If you've ever seen the red-lined error in your Logcat: Software rendering doesn't support drawRenderNode you've encountered a hard constraint of Android's 2D rendering pipeline. This article explains what this error means, why it happens, and how to fix it. What Triggers This Error? The error occurs when your app tries to draw a RenderNode (a hardware-accelerated display list) while the Canvas is in software rendering mode . activity android:hardwareAccelerated="true" /&gt

<application android:hardwareAccelerated="true"> :

(manifest):