Sonic Dimensions Fan Game Android Official
public class DimensionShifter : MonoBehaviour public GameObject[] primeObjects; public GameObject[] glitchObjects; private bool isGlitch = false; void Update() if (Input.GetButtonDown("Shift") && hasEnoughRings()) isGlitch = !isGlitch; foreach (var obj in primeObjects) obj.SetActive(!isGlitch); foreach (var obj in glitchObjects) obj.SetActive(isGlitch); // Play shift VFX/SFX
Dtest 2
Hi Nic, just a test message to see if i get a repeat of last nights error. If it seems to go ok I will compile my note to you from yesterday …here goes…
It worked 🙂