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Sscanf Plugin Samp Link
new targetid, weaponid, ammo = 30; // default ammo
if (!IsPlayerConnected(targetid)) return SendClientMessage(playerid, -1, "Player not connected.");
GivePlayerWeapon(targetid, weaponid, ammo);
new targetid, weaponid, ammo = 30; // default ammo
if (!IsPlayerConnected(targetid)) return SendClientMessage(playerid, -1, "Player not connected.");