Author: Digital Archaeology Division Publication Date: [Current Date] Subject: Video Game History, Digital Rights Management (DRM), Game Studies Abstract In the early 1990s, the “manual lookup” code wheel was a dominant form of copy protection for PC games. Star Control 2 (1992), developed by Toys for Bob and published by Accolade, utilized a sophisticated variant of this system: a two-part rotating dial based on symbols from its alien races, the Ur-Quan and the Kohr-Ah. This paper argues that the Star Control 2 copy protection mechanism was not merely a technical barrier but a designed artifact that influenced player experience, enforced legitimacy, and inadvertently contributed to the game’s preservation. By analyzing the mechanism’s operation, its circumvention in the 2002 open-source release The Ur-Quan Masters , and its nostalgic re-evaluation, we see a case study of how DRM shapes—and is shaped by—gaming culture. 1. Introduction The floppy disk era presented a unique challenge for software publishers: how to prevent unauthorized copying when disks could be duplicated with a simple DISKCOPY command. The solution often lay in “something you have” that was difficult to replicate—a printed manual, a lens, or a color-coded wheel. Star Control 2 , a sprawling space opera and strategy hybrid, adopted one of the most memorable of these devices: a circular, two-layer cardboard “spinner” known as the Ur-Quan Hierarchies Dial.