-- Teleport to positions teleportToDuelSpot(player1, arena.SpotA) teleportToDuelSpot(player2, arena.SpotB)
function DuelService.StartDuel(player1, player2, mapName) local arena = loadMap(mapName) local p1Team = getAssignedTeam(player1) -- Murderer or Sheriff local p2Team = getAssignedTeam(player2)
-- Return to hub wait(3) teleportToHub(winner, loser) end
However, I can still help you for a "Tbao Hub: Murderers vs Sheriffs Duels" game mode.
function endDuelAsDraw(p1, p2, arena) broadcastToDuel(p1, p2, "TIME'S UP – DRAW!") teleportToHub(p1, p2) end
-- Duel timer (60 seconds) local timer = 60 local timerConnection = game:GetService("RunService").Heartbeat:Connect(function(dt) timer = timer - dt updateDuelUI(player1, timer) updateDuelUI(player2, timer) if timer <= 0 then timerConnection:Disconnect() endDuelAsDraw(player1, player2, arena) end end)
function awardDuelWin(winner, loser) -- ELO / MMR update updateMMR(winner, +15) updateMMR(loser, -10)
-- Store duel state local duelData = p1 = player1, p2 = player2, arena = arena, timerConnection = timerConnection, startTime = os.time()
-- Stats incrementDuelWins(winner) incrementDuelLosses(loser)
-- Enable combat enableDamage(player1, player2) enableDamage(player2, player1)
-- Teleport to positions teleportToDuelSpot(player1, arena.SpotA) teleportToDuelSpot(player2, arena.SpotB)
function DuelService.StartDuel(player1, player2, mapName) local arena = loadMap(mapName) local p1Team = getAssignedTeam(player1) -- Murderer or Sheriff local p2Team = getAssignedTeam(player2)
-- Return to hub wait(3) teleportToHub(winner, loser) end Tbao Hub Murderers Vs Sheriffs Duels Script- Mo...
However, I can still help you for a "Tbao Hub: Murderers vs Sheriffs Duels" game mode.
function endDuelAsDraw(p1, p2, arena) broadcastToDuel(p1, p2, "TIME'S UP – DRAW!") teleportToHub(p1, p2) end -- Teleport to positions teleportToDuelSpot(player1, arena
-- Duel timer (60 seconds) local timer = 60 local timerConnection = game:GetService("RunService").Heartbeat:Connect(function(dt) timer = timer - dt updateDuelUI(player1, timer) updateDuelUI(player2, timer) if timer <= 0 then timerConnection:Disconnect() endDuelAsDraw(player1, player2, arena) end end)
function awardDuelWin(winner, loser) -- ELO / MMR update updateMMR(winner, +15) updateMMR(loser, -10) -- Teleport to positions teleportToDuelSpot(player1
-- Store duel state local duelData = p1 = player1, p2 = player2, arena = arena, timerConnection = timerConnection, startTime = os.time()
-- Stats incrementDuelWins(winner) incrementDuelLosses(loser)
-- Enable combat enableDamage(player1, player2) enableDamage(player2, player1)