let lastSpeed = 0, lastTime = 0; function predictSpeed() const now = performance.now(); const dt = (now - lastTime) / 1000; const acceleration = (currentSpeed - lastSpeed) / dt; const predicted = currentSpeed + acceleration * 0.05; // 50ms ahead lastSpeed = currentSpeed; lastTime = now; return predicted;
Use inline SVG for crisp, scalable dashes:
Only re-render changed elements:
record(data) if (!this.isRecording) return; this.buffer.push( timestamp: Date.now(), ...data );
Switch themes dynamically:
3.1 Multiple Data Feeds const DataSources = simhub: url: 'ws://localhost:8888', parser: parseSimHub , udp: port: 9999, parser: parseUDP , serial: port: 'COM3', baud: 115200, parser: parseSerial ; function switchSource(source) disconnectAll(); connect(DataSources[source]);
const synth = window.speechSynthesis; function voiceAlert(message, priority = 'low') if (priority === 'high' && synth.speaking) synth.cancel(); VDash Making A New Dash -P3-
// Value arc ctx.beginPath(); ctx.arc(x, y, radius, -0.75 * Math.PI, angle); ctx.strokeStyle = '#ff3300'; ctx.stroke();
const PerfMonitor = frames: 0, lastTime: performance.now(), tick() this.frames++; const now = performance.now(); if (now - this.lastTime >= 1000) console.log( FPS: $this.frames ); this.frames = 0; this.lastTime = now; let lastSpeed = 0, lastTime = 0; function
const speedFilter = new LowPassFilter(0.15); let smoothSpeed = speedFilter.filter(rawSpeed); For low-frequency data (e.g., 10Hz):
requestAnimationFrame(renderLoop);