Blender Character Design Course Access
“Your first character will be ugly,” Mara typed.
Mara animated Elara discovering her scales were broken. Elara tapped them. Frowned. Held a single strawberry on one side, then a walnut. The walnut was heavier. She swapped them. Smiled. The strawberry rose.
A tiny flying creature (sewn from rags, with butterfly wings made of old maps). Sits on The Fixer’s shoulder. Holding a single raincloud the size of an apple. Pose: sprinkling water onto the wilted flower. Expression: utterly serious. blender character design course
Week 8 (final project): “Show your character solving a small problem.”
→ Turns into this story:
A tall, gaunt woman with toolbelt-apron hybrid. Weld marks on her goggles. Always carries a bent fork. Pose: kneeling, fixing a small robot’s foot. Expression: annoyed but tender.
The course gallery went live. Mara’s clip sat between a cyberpunk mercenary and a sad robot. Hers had 47 views. One comment, from Nico: “You made her think. That’s not character design. That’s character.” “Your first character will be ugly,” Mara typed
She smiled. Elara’s smile. Course assignment: Design 3 characters who share one world. No dialogue. Show their relationship through pose, prop, and expression.
“Your first character will be ugly,” the course instructor, Nico, warned in the welcome video. “That’s not a bug. That’s the first draft of courage.” Frowned
Week 6: animation. Elara kneaded dough. The timing was off. The hands clipped through the table. Mara spent three nights on just the wrist rotation.
No dialogue. Twelve seconds of animation.